| The
PLAYABLE project |
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PLAYABLE is an
exhibition of digital artistic and experimental interactive
devices and installations. "Play", in this context,
means protocol and device, exercise and interpretation, distraction
and work. When talking about playable, one designates a quality,
rather than a type of object. One looks at how objects, genres,
situations, attitudes, and events can be "made playable",
through digital interactivity.
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PLAYABLE is a
series of exhibitions, workshops, round tables, paper and
web publications conceived and organised jointly by several
educational and artistic research institutions who focus on
the creative implications of digital interactivity. The project
aims at furthering both the contacts and the diversity that
arise from such an association of units and laboratories.
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The works, workshops,
publications, PLAYABLE study days, are produced by young creators
and researchers from the participating institutions who are
committed to artistic, technological and aesthetic research.
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The PLAYABLE
series implies a certain continuity of projects and proposals,
and both short and mid-term planning. However, given that
their field is one of experimental creativity, and that the
project aims at revealing new trends, it is subject to critical
evaluations and constant readjustments.
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The works supported
and exhibited by PLAYABLE are produced within the various
departments, and with outside help. However, they may be designed
and planned in view of their participation in PLAYABLE. The
projects are presented under their creator's signature, with
a mention of the institutional unit to which he or she belongs.
Certain proposals may result from collaborative efforts of
several units.
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Although creation
and innovation are emphasized, certain pieces may take part
in successive editions of PLAYABLE. Certain participants may
also contribute to several successive editions with different
projects.
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The curators
from the participating entities jointly select the works and
establish PLAYABLE’s activity programs; It is a priority
of the project that each curator should retain freedom of
initiative. Whilst coherence between the editions is important,
each exhibition’s program and publications betoken PLAYABLE’s
project as well as each institution’s pedagogical and
research projects.
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All the works
exhibited in PLAYABLE benefit from the same treatment. Each
project needs to be able to benefit from an autonomous device.
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All the exhibits,
and the PLAYABLE exhibitions in general, are subject to commentary,
explanation and discussion.
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Because the series
of PLAYABLE manifestations is resolutely international, the
opportunity for exchanges is emphasized. As a matter of principel,
all participants should be able to travel in order to participate
actively in the event.
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